William Garner Newton
Level Designer
Expertise
Design Skills
Adaptive design mindset with emphasis in following feedback and iteration. Strong focus in communication and documentation.
Technical Skills
Proficient in gameplay programing with object-oriented languages and visual scripting. Expertise creating modular game systems and rapid prototyping.
Background
Studied Game Design & Development at Purdue University with a minor in Computer Science and Computer Information Technology.
Call of Duty: Black Ops 6
Campaign - Mission: Blood Feud
Project Overview
Campaign
Level Design
Mission: Blood Feud
Project Breakdown
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Call of Duty: Modern Warfare III
MWZ - Open World Zombies
Project Overview
MWZ - Open World Zombies
Encounter Design
MWZ Contracts and Activities
Project Breakdown
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SpookShot
Spooky 3D Collectable Platformer
Level Design
lake level design process
Game Scripting
side objectives, switches, platforms
Challenges
difficulties encountered
Project Breakdown
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