Project Overview
Campaign
While the Gulf War commands the global spotlight, a shadowy clandestine force has infiltrated the highest levels of the CIA, branding anyone who resists as traitors.
The Black Ops 6 Campaign provides dynamic moment-to-moment gameplay that includes a variety of play spaces with blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.
Level Design
Mission: Blood Feud
I worked on the second mission in the Black Ops 6 campaign “Blood Feud”. In this mission, the player is tasked with taking out four high-ranking guild targets to gain the trust and recruit Sevati “Sev” Dumas. The mission starts with a lot of player freedom to go silent or guns blazing, but towards the end, it narrows down into a high-octane gunfight and a spectacle moment wraps up the level. There are many options presented throughout that appeal to a variety of playstyles and delivers unique experiences each playthrough.
Responsibilities
- Responsible for about a third of the level design from prototyping to the final polish and launch.
- Worked with a variety of departments such as Art, Lighting, Narrative, and more.
- Rapidly iterated on feedback as project direction evolved.
- Designed and scripted encounter logic.
- Participated in weekly playtest sessions.